Tanks need three sets of resistance gear — Frost, Nature, and Fire. These should be as high as possible, but keep in mind the max is However, there are no specific requirements for DPS and Healers. Hydross is the first boss of Serpentshrine Cavern. The Lurker Below is the second boss of Serpentshrine Cavern and is generally considered the easiest boss of the raid. Phase 2 starts when The Lurker Below submerges and is untargetable. Nine Naga then spawn around the platforms.
After 60 seconds, the boss resurfaces and Phase 1 starts again. Up next is Leotheras, another fight in which the boss has different forms. Leotheras switches between Humanoid and Demon form. The former lasts around 45 seconds, and the latter around This is another fight where Tank resistance gear is required. It is most commonly played with a Warlock tanking the Demon form, but it can be done with any class. There is one key boss and three different mini-bosses with a variety of abilities.
The fight is more about positioning than anything else and once you get a good pull, it should go smoothly. The penultimate boss of the raid is Morgrim Tidewalker. This is a fight with a big focus on swarms of adds, so bringing a Paladin Tank is recommended.
Last in the Serpentshrine Cavern raid comes Lady Vashj. This is a lengthy fight that is broken down into three phases and requires quite a lot of coordination. This is a rather simple phase. Phase 2 is the difficult phase of the fight. Phase 3 starts once all four shield generators have been disabled.
Best of luck taking down the Naga and their leader Lady Vashj - and, of course, enjoy the shiny new epics! The preseason for League of Legends esports has already begun, even ahead of its official start on Nov. Dark Wizzy has made a name for himself as a talented Mario main. Now he is using his voice to make the Smash community more inclusive and safe.
Deemed the easiest boss in Serpentshrine Cavern, The Lurker Below consists of two phases that are repeated throughout the encounter. This fight is made easier with consistent Crowd Control and by avoiding certain damage mechanics. An encounter that includes four enemies that you must defeat in order to be successful. One of the harder-hitting encounters in Serpentshrine Cavern, Leotheras the Blind sees challenge in phase transitions dropping aggro, and a Whirlwind that spans most of the room when used.
What is usually deemed the final boss in Serpentshrine Cavern, Lady Vashj is an encounter with three phases, two of which are fairly identical with small differences. These setups being listed are bordering on deliberately bad. Take Lady Vashj for instance: It tells you to CC mind controlled players, which you cannot do anyway because they are immune, but putting that aside the non-banal level of advice would be things like suggesting melees unequipping their weapons as MC timer approaches and offtanks perhaps taunting them, assigning locks to put tongues on MCd casters and setting up an interrupt rotation, that sort of things.
No need to make different names to bash someone trying to help other raiders. Serpentshrine Cavern Raid Guide. Location of Serpentshrine Cavern in Zangarmarsh Coordinates are 50, Exterior view of Serpentshrine Cavern Entrance Portal.
Notify of. More names and abilities to come. Coilfang Priestess I. Holy Fire Will random cast Holy Fire randomly on a raid member failry frequently. Will also cast II. Spirit of Redemption Summons a Spirit of Redemtion upon death. This is spell reflectable. Greyheart Technician I. Sheepable, Trapable. Aura is outrange able. Seemingly 30 yards. Sheepable, Fearable, Slowable.
Not Trapable II. Cone of Cold III. Frostbolt Random target shot IV. Reign of Fire V. Blink VI. Not Trapable Greyheart Tidecaller I.
Summon Elemental Totem Summons a totem that will summon it's own elemental gaurdians. Gaurdians will despawn at the death of the totem which has far less hp. Virulent Poison Poison the melee target inflicting psn dmg every 3 seconds. This will stack on the target. Psn is spell reflectable Coilfang Fathom-Witch I. Shadow Nova Shadow dmg and knockback. Also Debuffs the ppl it hits with spell damage taken increased by Mind Control Will mind controll a random target, imcluding the tank More names and abilities to come.
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