Scanning a chemical residue next to the victim's foot reveals someone used bleach in an attempt to clean up the mess of the murder, yet in doing so left an entirely different trail for Batman to follow. Following the trail through a few inmate-heavy areas eventually leads to a lone inmate hunched over a gutter running with water, two bottles of bleach nearby as he tries to wash his hands of the stuff.
Batman interrupts the cleanup to interrogate him and learns that he was ordered by Bruce Wayne to get rid of the body and use the bleach to cover it up. Further prodding uncovers the Killionaire's location at an apartment near the Courthouse. Going to Park Row and moving through the alleyways behind Two-Face's former base leads to the mentioned apartment. Inside, amidst scattered news articles about the murders and a hardly-sanitary medical setup, Batman finds an audio journal that exposes the identity of the Identity Thief: the renowned surgeon Dr.
Thomas Elliot. Just as the journal ends, the devil himself appears behind a shutter trapping Batman in the room. Eliott mocks the Dark Knight before presenting his masterpiece under a 'mask' of bandages: an almost-perfect reconstruction of Bruce Wayne's likeness minus some scarring that will fade with time.
With his final taunt, he leaves Batman to deal with the turmoil present in Arkham City while vaguely threatening further trouble to come in the equally replicated voice of Wayne. Once freed from the cage, Batman laments Eliott's escape with the promise to continue his chase for the homicidal maniac once his work there was finished. The Missions ends. Arkham Wiki Explore. Suicide Squad. Metropolis More to come Batman: Arkham. Gadgets Suits Weapons Chemicals Vehicles.
Explore Wikis Community Central. Now you are finally free to find the third victim, who is lying in the middle of an alley on the south side of the Ace Chemicals building.
Scan the victims face and the spot of bleach near his body. Follow the trail of bleach to another alley to the northwest, interrogating the inmate you find there. Enter the hideout and listen to the journal on the table to trigger a scene. Hack the console afterwards to escape the hideout, completing the mission.
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