The particulars of this aren't really that important; there are a handful of ways that the twist could be made to work. Here's one: Hoyt had Vaas tortured and imprisoned, where Vaas relived his downfall through the imagined eyes of his nemesis, recreating Jason's exploits and greatly exaggerating his prowess.
As it turns out, Jason just sort of got lucky and evaded Vaas—but in Vaas' twisted mind, Jason was granted magical powers by Vaas' sister Citra and became an all-powerful Rambo. How else could he have eluded Vaas for so long?
At the point in the story when Jason kills Vaas, instead of dying, Vaas re-awakens and it's revealed that Vaas actually killed Jason , and you take control of Vaas. You break out of Hoyt's prison and spend the remainder of the game taking down Hoyt and conquering the island. Maybe there's a sequence where you kill Jason's friends.
Not only would this be one of the boldest, most talked-about narrative twists of the last few years, it would solve so many of the problems listed above. We wouldn't have to swallow the idea that an untrained twentysomething rando could take down an entire army.
The disdain shown to the islanders would make more sense, given that we're seeing everything through Vaas' eyes. The tonal inconsistencies would be turned on their heads, and it'd match with the kinda cheesy, pop-dark vibe of the game. The moment we assumed the role of a gleeful villain, it would be much easier to shoot, burn, and pillage our way through the Rook Islands.
The white savior thing from the first half would dissolve into irony. The asshole main characters would all get killed, thank god, and our vendetta against Hoyt would feel less abrupt.
And best of all, the game would really feel like it was about something: About insanity and dominance, about taking what you want and using it to take more. The more I think about it, the more I'm surprised Far Cry 3 didn't go this route.
Even the menu and loading screens play with the idea of duality: Fading, Rorschach-like inkblots of Vaas and Jason blend into one another. The "characters" screen of the game's handbook shows Vaas standing behind Jason, with a gun pointed at his head.
Even the cover of the game prominently features Vaas, with Jason or someone? I don't know about you, but if I saw that cover and knew nothing about the game, I'd guess it was about the guy in the red tanktop. Every time the two characters meet, there's this weird tension, like we're not being told the whole story. How is Jason surviving all this, again? Why is Vaas talking about the definition of insanity, and how that means doing things over, and over, and over?
If Jason accepts Citra's offer, he will slice Liza's throat, who dies uttering the word "Ja After finishing, Citra stabs Jason in chest as a part of the ritual. As Jason lays bleeding to death, Citra says that he is a warrior and should die a warrior ,and that their child is going to lead Rakyat. Before Jason dies, Citra whispers, "You won. If Jason chooses to save his friends, he refuses Citra's offer to join her and begins cutting the ropes holding his friends up, starting from Liza's.
Citra tries to convince Jason to stay with her by saying that she loves him, but fails as Jason tells her that his whole intention was getting his friends out of the island and that he had seen enough bloodshed already.
Then, Dennis goes ballistic at Jason and starts lambasting him about his choice for what he considers an outrage to both Citra and the tribe for rejecting Citra's love. As he was about to stab Jason out of fury, Citra gets in his way in order to save Jason and ends up getting stabbed by Dennis' knife. As Citra lay dying in Jason's arms, she says that she loves him, and asks not to leave her, Jason says that he's sorry, and with that, Citra dies.
As the credits roll, Jason is seen leaving the island alongside his friends, whilst Jason gives a short monologue. I can't come back from this - I'm a monster. I can feel the anger inside me. But I know that somewhere still, I am more than that.
Better than that. Despite this, Huntley does also call him a patriot immediately after this, and also calls Ajay one for serving his country. Heroes Wiki. Heroes Wiki Explore. Top Content.
Bureaucrats Jester of Chaos. Pure Good Terms. Explore Wikis Community Central. Register Don't have an account? Jason Brody. Performed by M. User reviews 40 Review. Top review. An Island Getaway you are not likely to Forget! Far cry 3 puts you in the shoes of Jason Brody and into the massive Rook Islands.
You and your friends ends up in the hands of a group of pirates led by the insane Vaas Montenegro who murders your brother in cold blood. Fed with vengeance, you hunt and kill your way up the very hostile yet paradisaic Rook Islands. The plot is nothing game-changing, but its super cool nonetheless.
It ploughs you forward through the campaign. The Rook Island as I mentioned is massive to say the least and there is a ton to do here. Jason Brody and friends came here for adventure and that's exactly what you get served well THAT and more. There are different alternatives to complete an objective and ergo its one of the best open-ended game out in the market now. RPG elements comes aback and gives you skill points for almost everything you do which can be invested in the Skill Tree.
These skills are distributed through 3 tabs: The Heron, The Shark and The Spider, which you will acquire as you progress. Once you acquire all these skills, verging close to the climax, you either feel like a one man army at times or someone edging close to insanity. Far Cry 3 has superb character development. You as Jason Brody initially is revolted when he sees his brother kills someone and he is further shocked when he makes his first kill.
Though as you progress through the campaign, you learn new skills, you get more driven with a lust to kill, with vengeance to the point where you sacrifice certain stuff. Characters oozes personality. Never before were NPC characters so memorable. Superbly voice acted and mo-capped, these are some of the characters that could be considered classic. After Heath Ledger's legendary Joker, Michael Mando's portrayal of an insane, merciless, sadistic 'Vaas Montenegro' saturates everything a perfect Antagonist should ever be.
And that's exactly why the reason Vaas, the game's antagonist ended up on the box art rather than the protagonist Jason Brody in an action pose. Enemy AI could be considered good and bad. They don't just stand there while you snipe them off, the moment they find a fallen comrade, they run off to set the siren on and they flank you from all sides.
And then there were also instances like them running straight towards you giving you a chance at making an easy headshot coz while these morons run they somehow tend to forget to shoot at you. You can either go stealthy taking off each enemy or go in guns blazing. If you are playing in the latter style there are tons of arsenal at your disposal ranging from pistols to rocket launchers. Though much more fun is to go stealthy. Love the camera feature, used for surveillance.
You can tag enemies with it and monitor their movements and take them off with your trusty Bow and Arrow which by the way is super cool or distract them tossing a stone, isolating them and going in for a very pleasurable melee kill. You can loot them too. Just like Assassin's Creed there are Radio Tower laid all around the island. The Radio Tower climbing itself could be considered a mini-game which actually felt a lot like platforming and deeper you go into the plot these tower become more complex to climb.
I just could go on rant about the graphics. Far Cry 3 has some really sweet graphics which can be only defined as 'Orgasmic'. Comes with a catch though, it can only be enjoyed completely with a DX11 graphics card.
I was unable to turn on anti-aliasing and other features and the game, although gorgeous to look at, still had something missing. Add to that the soft shadows around the characters was a bit distracting. The animations felt smooth and authentic. The island itself is populated by lush forests and greenery and the ocean.
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