Return to the main path and go to the next set of stairs. Press the button by the fire, return, go to the clock tower, and press its button. Go to the next junction, and head right. Press the button in the crystal forest, and note the Red Page above.
Go back to the junction and take the right path to a well. Press the button, then go down, to the other end, and up again.
Open the control panel and set the buttons, left to right, to this angle: 1 to Press the red button and note the order of the sounds. Go back and retrieve a Page. Then return to the doorway near the beginning, and look at the control panel. Move the sliders to: crystal, water, wind, fire, clock, and press the button. Go through the door to the end of the path.
Press the blue button, enter the Mazerunner, and press forward. Exit, return to Myst, insert the Page, then return for the other Page. Leave through the same way, and insert the last Page. Listen to both brothers to be informed about the final page behind the fireplace. Then read the last book on the middle shelf. Turn to page , and note the diagram. Go into the fireplace, press the red button, and enter the same combination shown here :.
Press the red button again, then open the green book. Listen to Atrus, then, from the two half notes that you found earlier, make sure all of the Marker Switches are up, and lower the one by the dock. Take the Page, enter the Green Book, and give the page to Atrus. Watch the ending. You can skip most of the plot by only performing the necessary steps to get the final page.
You will need to set the clock tower to to raise a Marker Switch, but all other marker switches do not require any special puzzles to complete. The bad endings are possible simply by adding the final blue or red page to the appropriate book. You can only explore this bonus age if you play realMyst, the realtime 3D remake of Myst. All other PC versions including Masterpiece editions do not offer any way to enter or explore this age, but a static 2D version like the original ages is included in the PSP release.
Return to Myst after Atrus is back. Read the book on the floor. Enter the holograph room at the dock. Enter number 40 at the panel and walk behind the projector.
You will see a button on the other side of it. If you push it, the panel will move away and you see a picture behind it. Turn the round button on this picture so that the smaller angle is at the left.
Walk to the rocketship dock. A new entrance will have appeared, you can find it if you walk down the hill at the left of the dock. Enter the passage and find the code panel. Enter the combination Atrus wrote in his book about Rime: The machine will lift. Go to the library and find the Rime linking book in the pedestal in the center of the room. Enter Rime. Walk to the left of the cabin and find the pipe. Turn the lever so that you can hear the gas streaming. Enter the cabin and close the door.
Turn on the oven by pushing the red button on it and wait until the floor becomes reflective. Open the white door at the left of the entrance door and walk to the elevator at the end of the passage. Use the up button to go to the control panel of the lightning towers. You can use it to create some awesome aurora effect by pulling the big lever but it does not have any deeper sense. The right button controls the color. If you went up in the elevator, press the white button to your left.
That releases the steam and drops the tree down to the underground level. Gears: Go to the clock house, enter into the clock using the wheels, then press the button. Go into the clock, and use the levers to set the wheels to 2,2,1. HOLD either front lever down to rotate the middle wheel only. Click the vertical lever to your right to reset the puzzle. The book is in the giant gears close to the pier. Spaceship: Go to the brick building, set the generators to send exactly 59 volts out buttons 1,2,3,6,7,8 and 10 should do nicely.
The numbering order is on the wall as you leave the control room. To figure out which button has which voltage, hit them one at a time. If you go over 59 volts, you will blow a fuse. There are two electric towers to climb, one next to the brick building, one clearly visible close to the spaceship, click down the breaker switches. Then enter the spaceship. Play the notes from the Selenitic Age book in the organ, and set the same notes in the controls of the ship.
If you're tone deaf, count number of notes from the bottom. Press the button and the book appears before you. Go to the other half of the ship, up the stairs and look through the telescope. Find where the lighthouse is. Go to the umbrella and push the rightmost button to drain the lighthouse. Go to the basement and drain the chest by opening and closing the valve at the bottom.
Go back to the umbrella and let the lighthouse fill up again. Unlock the now floating chest, get the key, and open the lighthouse. Crank up the generator and power the battery. Note that the battery is slightly discharging, so move quickly! If the lights go out, go to the generator and crank it up some more.
Go to the umbrella, press the middle button to drain the rock and go inside. Go down the tunnel, find the page for either of the brothers, and explore a bit. You should find half of an important note in the map drawer in Achenar's room that's the messy room.
The entire note is given below. Go back to the red-lined "panel" in one of the walls. Can you play Myst on a Mac?
Description of Myst Mac. Anamaria Dominici Explainer. What is the difference between Myst and realMyst? All version tell the same story, except that the realMyst games have the Rime age not found in the 2D games. Note: There are 4 more Myst games after Riven.
Wenzhong Odekerken Pundit. When was Myst released? September 24, Ala Millar Pundit. Is the witness like Myst? The Witness is unlike Myst except for the fact it takes place on an island. It is not a puzzle adventure game. Broadly, it's a game about puzzles, about learning, and about being perceptive. Iordana Jungnickel Pundit. What video game has made the most money? Konstantin Arfa Pundit. At the large cog 7. At the woodshed 8. At the clock tower Once you activate all markers, go back to the first marker and turn it off to reveal a secret note.
Study guides. AP Human Geo Unit 3 11 cards. Relocation Diffusion. Expansion Diffusion. Hierarchical Diffusion. What is pop made of? Haha is what. What is a hermathrodite. Q: How many marker switches are in Myst? Write your answer Related questions. When did Myst happen? When was The Myst created? How are Myst Uru and Myst Revalation both the fourth game in the series? How tall is Kristi Myst?
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